{"id":17837,"date":"2020-06-03T00:30:04","date_gmt":"2020-06-03T00:30:04","guid":{"rendered":"https:\/\/www.lifescienceart.com\/?p=17837"},"modified":"2020-06-03T00:30:04","modified_gmt":"2020-06-03T00:30:04","slug":"the-evolution-of-video-game-music-how-tetris-and-super-mario-land-pioneered-iconic-melodies","status":"publish","type":"post","link":"https:\/\/www.lifescienceart.com\/cs\/art\/music\/the-evolution-of-video-game-music-how-tetris-and-super-mario-land-pioneered-iconic-melodies\/","title":{"rendered":"V\u00fdvoj hudby ve videohr\u00e1ch: Tetris a Super Mario Land vytvo\u0159ily ikonick\u00e9 melodie"},"content":{"rendered":"<h2 class=\"wp-block-heading\">Evoluce hudby ve videohr\u00e1ch: Jak Tetris a Super Mario Land byly pr\u016fkopn\u00edky ikonick\u00fdch melodi\u00ed<\/h2>\n\n<h2 class=\"wp-block-heading\">Ran\u00e1 zvukov\u00e1 technologie a zrod zvukov\u00fdch karet<\/h2>\n\n<p>V zlat\u00e9m v\u011bku hran\u00ed, p\u0159ed p\u0159\u00edchodem sofistikovan\u00fdch zvukov\u00fdch syst\u00e9m\u016f, dok\u00e1zaly ikonick\u00e9 melodie her Tetris a Super Mario Land uchv\u00e1tit celou generaci hr\u00e1\u010d\u016f. Ale jak se t\u011bmto ran\u00fdm videohr\u00e1m poda\u0159ilo vytvo\u0159it tak legend\u00e1rn\u00ed soundtracky?<\/p>\n\n<p>Odpov\u011b\u010f le\u017e\u00ed v primitivn\u00edch zvukov\u00fdch mo\u017enostech tehdej\u0161\u00edch dom\u00e1c\u00edch po\u010d\u00edta\u010d\u016f. Jejich vestav\u011bn\u00e9 \u201ep\u00edp\u00e1kov\u00e9 reproduktory\u201c dok\u00e1zaly vytvo\u0159it jen omezen\u00e9 mno\u017estv\u00ed zvuk\u016f a spot\u0159ebov\u00e1valy p\u0159itom nadm\u011brn\u00e9 mno\u017estv\u00ed v\u00fdpo\u010detn\u00edho v\u00fdkonu. Aby toto omezen\u00ed obe\u0161li, vyvinuli program\u00e1to\u0159i zvukov\u00e9 karty, co\u017e byla hardwarov\u00e1 za\u0159\u00edzen\u00ed, kter\u00e1 se dala p\u0159ipojit k z\u00e1kladn\u00ed desce po\u010d\u00edta\u010de a uvolnit tak procesor pro jin\u00e9 \u00fakoly.<\/p>\n\n<h2 class=\"wp-block-heading\">\u00dasvit zvukov\u00fdch kan\u00e1l\u016f a \u201ehlas\u016f\u201c<\/h2>\n\n<p>Tyto ran\u00e9 zvukov\u00e9 karty, a\u010dkoli byly jednoduch\u00e9, umo\u017enily skladatel\u016fm hern\u00ed hudby vytv\u00e1\u0159et hudbu s vyu\u017eit\u00edm r\u016fzn\u00fdch zvukov\u00fdch kan\u00e1l\u016f neboli \u201ehlas\u016f\u201c. Ka\u017ed\u00fd hlas byl naprogramov\u00e1n tak, aby produkoval specifick\u00e9 zvuky, podobn\u011b jako n\u00e1stroje v kapele.<\/p>\n\n<p>R\u016fzn\u00e9 konzole m\u011bly unik\u00e1tn\u00ed konfigurace zvukov\u00fdch karet, co\u017e vedlo k rozmanit\u00fdm zvukov\u00fdm prost\u0159ed\u00edm. Nap\u0159\u00edklad Nintendo Entertainment System (NES) vyhradil ka\u017ed\u00fd kan\u00e1l ur\u010dit\u00e9mu typu zvuku, jako jsou basy, melodie nebo perkuse.<\/p>\n\n<h2 class=\"wp-block-heading\">Commodore 64: V\u0161estrann\u00e9 hudebn\u00ed pl\u00e1tno<\/h2>\n\n<p>Naproti tomu Commodore 64 se py\u0161nil men\u0161\u00edm po\u010dtem zvukov\u00fdch kan\u00e1l\u016f, ale nab\u00edzel v\u011bt\u0161\u00ed flexibilitu. Jeho kan\u00e1ly nebyly ur\u010deny pro konkr\u00e9tn\u00ed zvuky, co\u017e umo\u017enilo skladatel\u016fm vytv\u00e1\u0159et bohat\u0161\u00ed a komplexn\u011bj\u0161\u00ed hudebn\u00ed stopy. Tato v\u0161estrannost ud\u011blala z Commodore 64 obl\u00edbenou platformu pro hudebn\u00edky tvo\u0159\u00edc\u00ed hudbu pro hry.<\/p>\n\n<h2 class=\"wp-block-heading\">Sega Genesis: Napodobov\u00e1n\u00ed lidsk\u00fdch hlas\u016f<\/h2>\n\n<p>Sega Genesis posunula hranice zvukov\u00e9 technologie je\u0161t\u011b d\u00e1l t\u00edm, \u017ee zavedla mo\u017enost napodobovat lidsk\u00e9 hlasy. Tento pr\u016flom, kter\u00fd byl p\u0159edveden v ikonick\u00e9 h\u0159e Sonic the Hedgehog, \u00fadajn\u011b zab\u00edral zna\u010dnou \u010d\u00e1st \u00falo\u017en\u00e9ho prostoru cartridge.<\/p>\n\n<h2 class=\"wp-block-heading\">Vliv zvuku na ran\u00e9 videohry<\/h2>\n\n<p>Soundtracky ran\u00fdch videoher nejen vylep\u0161ovaly hern\u00ed z\u00e1\u017eitek, ale tak\u00e9 hr\u00e1ly z\u00e1sadn\u00ed roli p\u0159i formov\u00e1n\u00ed identity ka\u017ed\u00e9ho syst\u00e9mu. Podobn\u011b jako jedine\u010dn\u00fd styl hudebn\u00edka m\u011bla ka\u017ed\u00e1 konzole sv\u016fj vlastn\u00ed zvukov\u00fd podpis.<\/p>\n\n<p>Omezen\u00ed ran\u00fdch zvukov\u00fdch karet nutila skladatele b\u00fdt kreativn\u00ed a vynal\u00e9zav\u00ed, co\u017e vedlo k nezapomenuteln\u00fdm a trval\u00fdm melodi\u00edm. Tyto ikonick\u00e9 soundtracky nad\u00e1le inspiruj\u00ed a ovliv\u0148uj\u00ed modern\u00ed hudbu ve videohr\u00e1ch a p\u0159ipom\u00ednaj\u00ed n\u00e1m skromn\u00e9 po\u010d\u00e1tky tohoto d\u016fle\u017eit\u00e9ho aspektu hran\u00ed.<\/p>\n\n<h2 class=\"wp-block-heading\">Cesta histori\u00ed soundtrack\u016f ve videohr\u00e1ch<\/h2>\n\n<p>Abyste se pono\u0159ili hloub\u011bji do fascinuj\u00edc\u00ed historie soundtrack\u016f ve videohr\u00e1ch, prozkoumejte n\u00e1sleduj\u00edc\u00ed zdroje:<\/p>\n\n<ul class=\"wp-block-list\">\n<li>Videoesej 8-Bit Guye o ran\u00e9 hudb\u011b ve videohr\u00e1ch<\/li>\n<li>\u010cl\u00e1nek Motherboard o roli zvukov\u00fdch karet ve hr\u00e1ch<\/li>\n<li>Pr\u016fzkum \u010dasopisu Popular Mechanics zvukov\u00fdch mo\u017enost\u00ed Commodore 64<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Evoluce hudby ve videohr\u00e1ch: Jak Tetris a Super Mario Land byly pr\u016fkopn\u00edky ikonick\u00fdch melodi\u00ed Ran\u00e1 zvukov\u00e1 technologie a zrod zvukov\u00fdch karet V zlat\u00e9m v\u011bku hran\u00ed, p\u0159ed p\u0159\u00edchodem sofistikovan\u00fdch zvukov\u00fdch syst\u00e9m\u016f,&hellip;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[327],"tags":[17079,23395,23394,19479,23393],"class_list":["post-17837","post","type-post","status-publish","format-standard","hentry","category-music","tag-gaming-history","tag-sound-design","tag-super-mario-land","tag-tetris","tag-video-game-music"],"_links":{"self":[{"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/posts\/17837","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/comments?post=17837"}],"version-history":[{"count":1,"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/posts\/17837\/revisions"}],"predecessor-version":[{"id":17838,"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/posts\/17837\/revisions\/17838"}],"wp:attachment":[{"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/media?parent=17837"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/categories?post=17837"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lifescienceart.com\/cs\/wp-json\/wp\/v2\/tags?post=17837"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}